Version: 1.1

Posted: 2009-03-19

Build Requirements: Mac OS X v10.6 or later

Runtime Requirements: Mac OS X v10.6 or later

View Source Code:

Download Sample Code (“OpenALExample.zip”, 11.18M)



Description

The OpenALExample project uses OpenGL and OpenAL to create a Cocoa-based application that allows the user to manipulate objects in space and hear the corresponding effect on their sound. It uses 4 sources playing back recorded data, as well as one that will play captured audio using the OpenAL capture API. The application also shows how to use the oreverb, occlusion, and obstruction effects available using the Apple Spatial Audio extension.

Document Revision History

Date Notes
2009-03-19Updated for Mac OS X 10.6
2005-06-01Very minor cleanup
2005-05-11OpenALExample provides an example of using the OpenAL framework for 3-dimensional audio spatialization