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#import <Cocoa/Cocoa.h>
#import <OpenGL/gl.h>
#import <OpenGL/glu.h>

#import <OpenAL/al.h>
#import <OpenAL/alc.h>

#include "MyOpenALSupport.h"

@interface Scene : NSObject {
@public

	bool	mHasInput;
	bool	mHasASAExtension;
	int		mCurrentObject;
	float	mCenterOffset;
	float	mVelocityScaler;
	float	mListenerElevation;
	float	mAngle;					// listener direction in degrees
	int		mSourceOn[5];			// play state
	float	mSourceDirection[5];	// angle in degrees
	float	mSourceVelocityScaler[5];
	float	mSourceOuterConeGain[5];
	float	mSourceInnerConeAngle[5];
	float	mSourceOuterConeAngle[5];
}

- (id)	 init;
- (void) initOpenAL; 

// OpenGLView
- (void) drawObjects;
- (void) drawListener;
- (void) drawSourceWithDirection :(int)inTag;
- (void) drawSources;
- (void) resetCurrentObject;
- (bool) pointInCircle:(NSPoint *)point x:(float)x  y:(float)y  r:(float)r;
- (void) setObjectPosition:(NSPoint *)point;
- (int)	 selectCurrentObject:(NSPoint *)point;
- (void) setListenerPosition:(NSPoint *)point;
- (void) setSourcePositionFromPoint:(NSPoint *)point;
- (void )setSourcePositionX:(int) inTag : (float)inX;
- (void )setSourcePositionY:(int) inTag : (float)inY;
- (void )setSourcePositionZ:(int) inTag : (float)inZ;

- (void) getCurrentObjectPosition:(int*)outCurObject : (float*) outX : (float*) outZ;
- (void) getObjectPosition:(int)inObject : (float*) outX : (float*) outZ;

// Context Settings

- (void) setListenerPositionX: (float)inX;
- (void) setListenerPositionZ: (float)inZ;
- (void) setListenerOrientation: (float)angle : (float*) outX : (float*) outZ;
- (void) setListenerElevation: (float)elevation;
- (void) setListenerVelocity:(float) inVelocity : (float*) outX : (float*) outZ;
- (void) setListenerGain :(float)inGain;

- (void) setDopplerFactor :(float)inValue;
- (void) setSpeedOfSound :(float)inValue;
- (void) setDistanceModel:(int)inTag;

- (void) setReverbOn:(int)inCheckBoxValue;
- (void) setGlobalReverb :(float)inReverbLevel;
- (void) setReverbRoomType:(int)inTag controlIndex:(int) inIndex title:(NSString*) inTitle;
- (void) setReverbQuality:(int)inTag;
- (void) setReverbEQGain:(float)inLevel;
- (void) setReverbEQBandwidth:(float)inLevel;
- (void) setReverbEQFrequency:(float)inLevel;

- (void) setRenderChannels:(int)inCheckBoxValue;
- (void) setRenderQuality:(int)inCheckBoxValue;

// Source Settings

- (void) setSourcePlayState:(int)inTag :(int)inCheckBoxValue;

- (void) setSourcePitch:(int)inTag :(float)inPitch;
- (void) setSourceGain:(int)inTag :(float)inGain;

- (void) setSourceRolloffFactor:(int)inTag :(float)inRolloff;
- (float) getSourceRolloffFactor:(int)inTag;

- (void) setSourceReferenceDistance:(int)inTag :(float)inReferenceDistance;
- (float) getSourceReferenceDistance:(int)inTag;

- (void) setSourceMaxDistance:(int)inTag :(float)inMaxDistance;
- (float) getSourceMaxDistance:(int)inTag;

- (void) setSourceDirectionOnOff:(int)inTag :(int)inCheckBoxValue;
- (void) setSourceReverb:(int)inTag :(float)inReverbSendLevel;
- (void) setSourceOcclusion:(int)inTag :(float)inLevel;
- (void) setSourceObstruction:(int)inTag :(float)inLevel;

- (void) getSourceVelocities:(int)inTag : (float*) outX : (float*) outZ;
- (void) getSourceDirections:(int)inTag : (float*) outX : (float*) outZ;

- (void) setSourceAngle:(int)inTag :(float)inAngle;
- (void) setSourceDirection:(int)inTag;
- (void) setSourceVelocity:(int)inTag :(float) inVelocity;

- (void) setSourceOuterConeGain:(int)inTag :(float) inGain;
- (void) setSourceInnerConeAngle:(int)inTag :(float) inAngle;
- (void) setSourceOuterConeAngle:(int)inTag :(float) inAngle;


- (void) captureSamples :(int*)outValue;
- (bool) hasInput;
- (bool) hasASAExtension;

@end
