Version: 1.0

Posted: 2004-02-11

Build Requirements: N/A

Runtime Requirements: Mac OS X Mac OS X 10.3 or later

View Source Code:

Download Sample Code (“NSOpenGL_Fullscreen.zip”, 385.6K)



Description

This sample is from the WWDC 2003 presentations. It demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL. Requirements: Mac OS X 10.3 or later Keywords: OpenGL NSOpenGL NSOpenGLView Cocoa Fullscreen

Document Revision History

Date Notes
2004-02-11Demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL.