/*

File: Mandelbrot.vertex
			 
Abstract: Mandelbrot Shader (from the "orange book")
			 
Copyright (C) 2002-2004  3Dlabs Inc. Ltd.
All rights reserved.

See 3Dlabs-License.txt for license information

*/

varying vec3 Position;

void main() 
{
	gl_Position = ftransform();
	gl_FrontColor = gl_Color;
	Position = vec3(gl_MultiTexCoord0 - 0.5) * 5.0;

}