This manual page is for Mac OS X version 10.6

If you are running a different version of Mac OS X, view the documentation locally:

  • In Terminal, using the man(1) command

Reading manual pages

Manual pages are intended as a quick reference for people who already understand a technology.

  • For more information about the manual page format, see the manual page for manpages(5).

  • For more information about this technology, look for other documentation in the Apple Reference Library.

  • For general information about writing shell scripts, read Shell Scripting Primer.



GLMULTITEXCOORDARB(3G)                                                                GLMULTITEXCOORDARB(3G)



NAME
       glMultiTexCoord1dARB, glMultiTexCoord1fARB, glMultiTexCoord1iARB, glMultiTexCoord1sARB, glMultiTexCo-ord2dARB, glMultiTexCoord2dARB,
       ord2dARB,  glMultiTexCoord2fARB,  glMultiTexCoord2iARB,  glMultiTexCoord2sARB,  glMultiTexCoord3dARB,
       glMultiTexCoord3fARB, glMultiTexCoord3iARB, glMultiTexCoord3sARB, glMultiTexCoord4dARB, glMultiTexCo-ord4fARB, glMultiTexCoord4fARB,
       ord4fARB, glMultiTexCoord4iARB, glMultiTexCoord4sARB,  glMultiTexCoord1dvARB,  glMultiTexCoord1fvARB,
       glMultiTexCoord1ivARB,  glMultiTexCoord1svARB, glMultiTexCoord2dvARB, glMultiTexCoord2fvARB, glMulti-TexCoord2ivARB, glMultiTexCoord2ivARB,
       TexCoord2ivARB, glMultiTexCoord2svARB,  glMultiTexCoord3dvARB,  glMultiTexCoord3fvARB,  glMultiTexCo-ord3ivARB, glMultiTexCoord3ivARB,
       ord3ivARB,   glMultiTexCoord3svARB,   glMultiTexCoord4dvARB,   glMultiTexCoord4fvARB,   glMultiTexCo-ord4ivARB, glMultiTexCoord4ivARB,
       ord4ivARB, glMultiTexCoord4svARB - set the current texture coordinates


C SPECIFICATION
       void glMultiTexCoord1dARB( GLenum target,
                                  GLdouble s )
       void glMultiTexCoord1fARB( GLenum target,
                                  GLfloat s )
       void glMultiTexCoord1iARB( GLenum target,
                                  GLint s )
       void glMultiTexCoord1sARB( GLenum target,
                                  GLshort s )
       void glMultiTexCoord2dARB( GLenum target,
                                  GLdouble s,
                                  GLdouble t )
       void glMultiTexCoord2fARB( GLenum target,
                                  GLfloat s,
                                  GLfloat t )
       void glMultiTexCoord2iARB( GLenum target,
                                  GLint s,
                                  GLint t )
       void glMultiTexCoord2sARB( GLenum target,
                                  GLshort s,
                                  GLshort t )
       void glMultiTexCoord3dARB( GLenum target,
                                  GLdouble s,
                                  GLdouble t,
                                  GLdouble r )
       void glMultiTexCoord3fARB( GLenum target,
                                  GLfloat s,
                                  GLfloat t,
                                  GLfloat r )
       void glMultiTexCoord3iARB( GLenum target,
                                  GLint s,
                                  GLint t,
                                  GLint r )
       void glMultiTexCoord3sARB( GLenum target,
                                  GLshort s,
                                  GLshort t,
                                  GLshort r )
       void glMultiTexCoord4dARB( GLenum target,
                                  GLdouble s,
                                  GLdouble t,
                                  GLdouble r,
                                  GLdouble q )
       void glMultiTexCoord4fARB( GLenum target,
                                  GLfloat s,
                                  GLfloat t,
                                  GLfloat r,
                                  GLfloat q )
       void glMultiTexCoord4iARB( GLenum target,
                                  GLint s,
                                  GLint t,
                                  GLint r,
                                  GLint q )
       void glMultiTexCoord4sARB( GLenum target,
                                  GLshort s,
                                  GLshort t,
                                  GLshort r,
                                  GLshort q )


PARAMETERS
       target  Specifies texture unit whose coordinates should be modified.  The number of texture units  is
               implementation dependent, but must be at least two. Must be one of GL_TEXTUREi_ARB where 0 <=
               i  < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-dependent value.

       s, t, r, q
               Specify s, t, r, and q texture coordinates for target texture unit.  Not all  parameters  are
               present in all forms of the command.

C SPECIFICATION
       void glMultiTexCoord1dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord1fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord1ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord1svARB( GLenum target,
                                   const GLshort *v )
       void glMultiTexCoord2dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord2fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord2ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord2svARB( GLenum target,
                                   const GLshort *v )
       void glMultiTexCoord3dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord3fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord3ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord3svARB( GLenum target,
                                   const GLshort *v )
       void glMultiTexCoord4dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord4fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord4ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord4svARB( GLenum target,
                                   const GLshort *v )


PARAMETERS
       target Specifies  texture  unit whose coordinates should be modified.  The number of texture units is
              implementation dependent, but must be at least two. Must be one of GL_TEXTUREi_ARB, where 0 <=
              i  < the implementation-dependent value of GL_MAX_TEXTURE_UNITS_ARB.

       v      Specifies  a  pointer  to an array of one, two, three, or four elements, which in turn specify
              the s, t, r, and q texture coordinates.

DESCRIPTION
       glMultiTexCoordARB  specifies  texture  coordinates  in  one,  two,  three,   or   four   dimensions.
       glMultiTexCoord1ARB   sets   the   current   texture   coordinates   to   (s, 0, 0, 1);   a  call  to
       glMultiTexCoord2ARB sets them to (s, t, 0, 1).  Similarly, glMultiTexCoord3ARB specifies the  texture
       coordinates  as  (s, t, r, 1),  and  glMultiTexCoord4ARB  defines  all  four components explicitly as
       (s, t, r, q).

       The current texture coordinates are part of the data that is associated with each vertex and with the
       current raster position.  Initially, the values for s, t, r, q are (0, 0, 0, 1).


NOTES
       glMultiTexCoordARB  is  only  supported  if GL_ARB_multitexture is included in the string returned by
       glGetString when called with the argument GL_EXTENSIONS.

       The current texture coordinates can be updated at any time.  In particular, glMultiTexCoordARB can be
       called between a call to glBegin and the corresponding call to glEnd.

       It is always the case that GL_TEXTUREi_ARB = GL_TEXTURE0_ARB + i.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_TEXTURE_COORDS with appropriate texture unit selected.

SEE ALSO
       glActiveTextureARB(3G), glClientActiveTextureARB(3G), glTexCoord(3G), glTexCoordPointer(3G), glVertex(3G)




                                                                                      GLMULTITEXCOORDARB(3G)

Reporting Problems

The way to report a problem with this manual page depends on the type of problem:

Content errors
Report errors in the content of this documentation to the OpenGL project.
Bug reports
Report bugs in the functionality of the described tool or API through Bug Reporter.
Formatting problems
Report formatting mistakes in the online version of these pages with the feedback links below.